Monday, October 15, 2012

Escape the Room Game

Gamification in education involves applying game design thinking to classroom and out of classroom to make teaching more fun and engaging."Gamification is the application of game elements in nongaming situations, often to motivate or influence behavior.In academe, gamification typically employs elements such as points, badges, or progress bars to engage or motivate students in the learning process. " ( 7 Things YouShould Know About Gamification )


Why we want to use games in language teaching and learning? Language learning is not an easy work, learners have to maintain hard work over a long period of time,.Games could help and encourage many learners to sustain their interest and work. Games also help the teacher to create contexts in which the language is useful and meaningful. Even the most shy students could be drew into playing, learning, and collaboration.

Personally, I'm willing to choose Heart of TOTA, a flash game to support my ESL teaching. I played this escape room game four times and find it benefits the accumulation of vocabularies, speaking and writing practice.The language learning objectives would be students should remember those key vocabularies such as anchor,crowbar, stump, and know how use them in speaking and writing. At the beginning of class, teacher need to do some preparation: 1.divide students into three groups for competition; 2. list the key vocabularies in class twitter at least three days before. 3. prepare the walk through hint. After that, students will be required to remember those key vocabularies before class and review them with group members. Then, students could learn some walk through from teacher and recite it to their cooperators, each member is responsible for each play level. Three groups try to pass each play level as soon as possible. After the game, students will be required to talk about the game in classroom use the key vocabularies as much as possible and write reflection concerned in specific topics in class blogs. The winner would be the group which can pass the game in shortest time and use most key vocabularies in their talking. Teacher is the organizer and facilitator in the whole process, and also the technical supporter. 

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